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bobatealee
hi. i make games, websites, and VFX 🌻

Liam Stone @bobatealee

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Joined on 12/21/20

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bobatealee's News

Posted by bobatealee - 1 month ago


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Seemingly overnight, DOOM: The Gallery Experience has exploded in popularity. Yesterday I was getting texts from friends about them seeing TGE on Twitter thanks to accounts posting clips. They were getting tens of thousands of interactions, which is super insane to me. This morning, I woke up to media coverage and dozens of notifications across all of my socials. @CreechMagoo and I are at a loss for words and genuinely don't know how to respond.


There's a shocking amount of fantastic news articles out there already, including ones by VG247, Polygon, and PCGamer.


In less bombastic news, I've updated the game to 1.2.0! Besides bug fixes, this release adds gamepad support and the automatic saving of your options and medals. You can play on here, over on itch.io, or download the standalone Windows version. The standalone version also has a manual written by Newgrounds' own @ErasmusMagnus included as a bonus!


I've received a lot of kind words both through my socials and Newgrounds reviews, and they mean a lot to me. I try and read each and every one. Thank you so much for being interested in this little student project.


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16

Posted by bobatealee - 1 month ago


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Another post already? Apparently! This year I really started to get to work on actually shipping things, and I'm really happy I did. Prior to 2024, I had never officially shipped a game of my own–I had only prototyped small tech demos or had my work shipped in a larger project. Prototyping for 10 years without shipping anything is very exhausting, so I forced myself (and my friends) to participate in Ludum Dare 55. It was a very liberating experience, and was the very event that caused me to start being active(ish) on Newgrounds.



The game we shipped was none other than Scummoner! I made this in a 72-hour blur with all of my friends in a call. I lost many hours of sleep and it caused my back to hurt for the next month, but it was worth it to ship something. Something I wanted to include at launch was Newgrounds medals, but I didn't have the wiggle room to get it in before the deadline. I was able to look into it a few days later and, after about 15 shadow patches, officially added them!


Truthfully, I wasn't very proud with what I shipped. It launched with no true goals and was kind of a rushjob as any good LD game is. Ludum Dare entries usually get Frontpaged, and this didn't happen for Scummoner for almost an entire month after launch. That's not at all an issue, but it worried me as I was already thinking that I shipped something that wasn't worth anyone's time. Shockingly, the game did end up being Frontpaged early into May. This would cause it to rack up much more views than I ever expected, and help me collect feedback I otherwise likely wouldn't have gotten.


The whole experience made me think "great, now let's make it actually good". That's still in the process, and news will be sparse for a while because I'd like to keep much of it a surprise. What I will allow myself to say is I want to make it a full, feature-length game with a lot more things to do and a stronger gameplay loop. The bottom line is: I want to make something bigger, better, and most importantly worth your time.



...And now for something completely different! In late November, @CreechMagoo approaches me asking to collaborate on one his college finals. The premise? Making a DOOM clone that is as stupidly pretentious as possible. Sign me up, dude. Over the next two-ish weeks, him and I chipped away at it, creating a level and engine from scratch, bug fixing, and filling it with real art. Those two weeks were yet again a delirious rush for me, and I spent many sleepless nights bug fixing and learning 3D math. Still suffering the consequences for that one. Oops.


The core of his assignment relied on displaying your piece in a social setting and exhibiting the kind of feedback you get on it. In a way, you were all directly a part of the piece! Every rating, comment, and view helped him out a ton. We had some people go above and beyond, making videos and other fan pieces. We even won Daily 4th and got Frontpaged again, making us 2 for 2! That's still so crazy to me.


I'm looking forward to picking things up next year and beginning to try and collaborate with other Newgrounds users. Moreover, I look forward to fixing my sleeping situation (I say, writing this at 3AM) and pushing out some smaller games. Happy new year!


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Posted by bobatealee - December 24th, 2024


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Hi folks. Merry Christmas Eve! It's been a week since @CreechMagoo and I launched DOOM: The Gallery Experience and the response has been overwhelmingly positive (even moreso than on our first game, Scummoner)!


We're very happy that so many people have enjoyed it and, more importantly, are able to 'get it' right away. DOOM: TGE was actually one of Creech's college finals that I helped out with on the technical side! Thanks to all of the public reactions (your nice reviews, a 1:51 100% speedrun, and even a fan-made instruction booklet parodying the OG by @ErasmusMagnus), you contributed to him acing it!


As a developer, I was also very happy another project of mine was Frontpaged again, in addition to earning Daily 4th. I'm happy that what I'm making is of some quality and resonates with people. I've been working very hard on doing patches over the last week.


We're both very excited to be returning to creating original, higher-quality projects next year including a sequel-sized update to Scummoner, and smaller projects along the way. Thanks for reading!


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Posted by bobatealee - December 17th, 2024


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@CreechMagoo and I have finished up our latest project, and it's our dumbest one yet. We've taken the liberty of renovating E1M1 of id Software's DOOM (1993), complete with beautiful pieces from across different regions, insightful background music, and cheese.


We had so much fun making this, and hope you enjoy it lots.


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Posted by bobatealee - September 22nd, 2024


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Big plans, big plans.


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Posted by bobatealee - May 18th, 2024


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10,000 views! I'm at a loss for words. Thanks to everyone who has played and given bug reports + feedback!


Don't worry--there's more coming soon! In the meantime, we'll be taking a well-deserved break.


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Posted by bobatealee - May 9th, 2024


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WHOA! Scummoner has been Frontpaged! Logging on the site and being met with this was a nice surprise. I and everyone else on the Scummoner team are very humbled. Thank you to everyone who's played, given feedback, and the staff for choosing to feature us.


I've pushed out another patch today that fixes some minor issues, makes tutorials more intuitive and skippable, and makes a certain secret feature more intuitive.


Please also check out the other Frontpaged Games for May 2024! They're super cool.


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Posted by bobatealee - April 26th, 2024


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Scummoner, my Ludum Dare 55 game (and first published game), now has medals! I've been working hard all week to get these working. It was my first time ever using the Newgrounds.io API, and took a bit of trial and error. I'm really proud of the seamless implementation.


Beyond that, I've added an in-game controls tutorial, fixed many bugs, and implemented some small new features here and there.


The Scummoner team and I would like to keep supporting the game post-jam, so expect more, larger patches dedicated to much more new content and replayability.


If you haven't tried out Scummoner yet, I highly suggest you do. It's stupid fun. Thanks.


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